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  • In the Project Settings under Engine > Rendering > Virtual Textures, check the box next to Enable virtual texture support.
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  • The Hillside _Utilities_v5 Editor Utility Widget, located in Content > Hillside > Blueprints, is a custom toolkit developed to speed up the optimization of imported geometry.
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    All the textures of the surfaces imported from bridge are virtual textures and the software say me than albedo and anothers has an error because it need to use non.

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    Enable virtual texture support for lightmaps from the Project Settings by going to Engine > Rendering and setting Enable virtual texture lightmaps.